![]() Add more details where necessary (basically I'm aiming for "the way people remember it", not "the way it actually looks" look).ģ. Use Q2 N64 textures, create new textures (either based on N64 ones, or fitting with them) if necessary (in other words, don't use Q2 PC textures).Ģ. The mapping guidelines I've set for myself:ġ. I guess I'll have to write some stuff about my project now. I started to recreate the big water room from the first map. PD: thank you dwere for the links, I wasn't aware of that project either. It would be great if you decide to continue, here's a cheering to that. ![]() Modding is truly one of the great things about gaming!Īgain, I really appreciate your generosity in sharing your work, Joca64. Also, call me crazy, but I think the small levels are cute, like those 1024 Congestion/Claustrophobia compilations the Doom community produces. Of course there is a bit of nostalgia, getting your hands on "new" content for a classic. There's something about these obscure, rare releases that makes you wanna play them. It reminded me the time I waited years for the release of Half Life Decay, a similar fan project. Not sure why, maybe because of the very fact of being unavailable (playing through an emulator -Project64- was a PITA). Quake 2 it's not my favorite, I just love the first one way too much, but for some reason I always wanted to play a PC mod of Quake 2 64. Thank you so much for this, I had dreamed of the day someone would do it. HD texture packs may have mixed results as all the texture alignment was done for the default ones. Again, struck by boredom, completed the second map, then the third and finally just settled on completing the first planet from the game. After completing it, I figured, "I'll just make the next room as well" until I ended up completely making the first map from scratch. ![]() Since all I could uncover wereįorum posts of people complaining that said mod was nowhere to be found I got frustrated.ĭue to boredom, I started to recreate the big water room from the first map. Since the game doesn't seem to work very well on the emulators I tried it with (items and enemies are seen through walls), I searched the web to find out if someone had done a PC port of the game, similarly to the Doom 64 total conversion available. Alas, after getting my console from storage and setting it up, I found out it died while in its sleep. This past month of August, I was feeling like replaying the Nintendo 64 version of Quake 2, mainly because I couldn't remember any of the game's maps apart from them being completely different from the PC version.
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